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Old Oct 11, 2007, 08:01 AM // 08:01   #121
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Quote:
Originally Posted by Snow Bunny
There's no practical reason for grind-based titles to be account based. The only reason for Hero, Champ, and to a lesser extent, Glad's (I suppose for the 2nd two, not definite, but certainly for the first) it's to simply display the measure of skill , perhaps these days, experience of the player in question in an arena with team formation (Heroes Ascent)
Quote:
Originally Posted by Snow Bunny
But there is no practical reason for another title to be account based. In the case of wisdom/treasure hunter, just do all your chests and golds on one character, and salvage with that character. It's not that hard.
Don't you think that's a double standard there? PvP titles show your success at PvP. Just the same PvE titles show your success at a particular area of PvE(although they are wholly different).

You've also said nothing about why lucky title is account based

If there is any logical explanation of discrepancies in account/character based titles, yours wasn't it.

Currently the only valid points AGAINST the proposition seem to me to be:

*People want storyline coherency/unique characters

*People want to show their dedication to ONE particular character

IMO: 1).storyline incoherency(eg not having to gain rep with the sunspears by killing mobs) is easily ignorable when you've already finished the story with one character.

2).Its really up to the masses whether variety or monogamy is more important to them.
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Old Oct 11, 2007, 09:11 AM // 09:11   #122
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Quote:
Originally Posted by Snow Bunny
There's no good reason for this to be done. The pvp titles purportedly had their use, but most pve ones don't.
What about the reasons I put into the OP ?

Why are the lucky/unlucky titles account based, when they are just another PvE grind title ?

I can understand why some people would want all titles character based. I can understand why sp,e people would want only the PvP titles to be account based. I can sort-of get why people want the non-grinding titles to be account based. But what I don't understand is why people think the lucky/unlucky titles should be separated from the other PvE grinding titles like they are now.
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Old Oct 12, 2007, 03:31 AM // 03:31   #123
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Well, I do not understand why lucky/unlucky are account based. I believe that they should be character based, and therefore, I believe the other titles should remain as they are in that regard.

And when I talked about HA/Champ/Glad titles signifying your skill/experience, they're purely for the purpose of formation of teams in those arenas. That's all.

And for PvE pugs, this will never really matter, being pve, not as though you need a skill gauge. You can normally tell skill level/experience just by the bar they ping.
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Old Oct 12, 2007, 06:36 AM // 06:36   #124
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/signed x8 (once for each of my characters)

Many object that low level characters shouldn't have advanced titles... So make it that only lvl 20's can get account wide titles. Or, ANET could make title aquisition quests which only lvl 20's can do.

One of the reasons ANET doesn't want to do this is grinding the titles are gold sinks. But this could be countered by charging 50k to aquire an account-wide title on a new character.
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Old Oct 12, 2007, 10:10 AM // 10:10   #125
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Quote:
Originally Posted by Snow Bunny
Well, I do not understand why lucky/unlucky are account based. I believe that they should be character based, and therefore, I believe the other titles should remain as they are in that regard.
Ok.

Now could you please tell me why the reasons I put into the OP aren't good replies to your statement of:

Quote:
There's no good reason for this to be done. The pvp titles purportedly had their use, but most pve ones don't.
Or are you going to admit that you can't answer them ?
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Old Oct 12, 2007, 10:43 AM // 10:43   #126
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Question for the OP:

Are you assuming you would or would not need to rescale the points required when you made it account-wide?

If no re-scaling, you will have de-valued every grind title significantly.

If full re-scaling (e.g. multiply advance levels by 8), you actually gain nothing.

What's your plan?
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Old Oct 12, 2007, 02:28 PM // 14:28   #127
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Quote:
Originally Posted by bilateralrope
Ok.

Now could you please tell me why the reasons I put into the OP aren't good replies to your statement of:



Or are you going to admit that you can't answer them ?


Let me put it to you simply, because I've explained myself once, then extrapolated it, because some minds couldn't grasp what to most is easily understood.

The purpose of account wide-pvp titles is so that you always have your pvp expertise available, seeing as pvp demands quite a bit of re-rolling and re-formatting of characters for specific builds. This is the reason for it, especially for the hero title, where rank shows your level of experience.

There is no need for this in pve. In pve, you ping your bar, the group tells you to change/keep as is, and if you can't change, they don't accept you. Pve doesn't require specific group formation across all formats in the way pvp does, and you're not constantly re-rolling characters. In HA, they tell you to /rank them so that they know you have a certain degree of experience they'd like to have on the team.

Is there anything you're not getting?

Good. Done.

Stop making threads on this.

I'm tired of having to explain simple concepts to simple minds.

EDIT By Silly: This is Snow Bunny's first warning for use of language on the forums. Watch your language.
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Old Oct 12, 2007, 02:42 PM // 14:42   #128
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/facepalm

people! -.- geeze...
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Old Oct 12, 2007, 05:51 PM // 17:51   #129
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/notsigned on a matter of taste. I play the mesmer and ranger far more than I play the dervish or warrior just because I find their professions more fun. Rather than have one large pool of title points (with increased points-per-rank totals) for them to share, I'd rather sweat out the smaller character-based grind and max out the titles on characters I play the most. Then if I suddenly feel like working on a less-played character I'll consider working on the titles there for a bit.
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Old Oct 12, 2007, 10:06 PM // 22:06   #130
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Quote:
Originally Posted by Snow Bunny
The purpose of account wide-pvp titles is so that you always have your pvp expertise available, seeing as pvp demands quite a bit of re-rolling and re-formatting of characters for specific builds. This is the reason for it, especially for the hero title, where rank shows your level of experience.
I am not asking for this as a measure of skill. Considering that the first of my reasons is:

Quote:
The grind based title don't show much in the way of skill, just that you can perform some task over and over.
It should be obvious that I don't look at these titles as a measure of skill now. So since we agree that this change won't make them a display of skill, we then move onto the rest of your argument which you sum up as:

Quote:
Originally Posted by Snow Bunny
There is no need for this in pve.
So I'm asking you to tell me how the reasons I posted in the OP don't show a need.

Quote:
Originally Posted by Nuclfus
/notsigned on a matter of taste. I play the mesmer and ranger far more than I play the dervish or warrior just because I find their professions more fun. Rather than have one large pool of title points (with increased points-per-rank totals) for them to share, I'd rather sweat out the smaller character-based grind and max out the titles on characters I play the most. Then if I suddenly feel like working on a less-played character I'll consider working on the titles there for a bit.
Lets assume your less played characters have already failed Survivor and LDOA. You would still have the following titles to work on:

- Master of the North
- 3 Cartographer titles
- 3 Vanquisher titles
- 3 Protector titles
- 3 Guardian titles
- 3 Skill Hunter titles

So you would still have 16 titles to work on.

Last edited by Undivine; Oct 12, 2007 at 10:24 PM // 22:24.. Reason: Double post
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Old Oct 12, 2007, 10:12 PM // 22:12   #131
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Quote:
Originally Posted by Emik
*Hey look at me... I'm a lvl 4 with Legendary Spearmarshal*
... you have level 4 characters with 10 different elites... whats the difference?
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Old Oct 12, 2007, 10:47 PM // 22:47   #132
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i would love all the grind to stop

i'm getting really tired of grinding, i had enough of it when Grinding levels in Lord Of The Rings Online. The only one i enjoy grinding for is the dwarf reputation because i find the brawling quests fun.

/Signed
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Old Oct 12, 2007, 10:52 PM // 22:52   #133
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Ya know what....

....with this new update to the game and the staggering increase in points for filling handbooks on NM and HM, I will find it astounding if this anyone still complains about the skills being connected to titles ranks anymore.

The simply fact is that rank 9-10 reputation is now extremely easy to reach in GWEN. You get 40k points from filling the handbook in NM and 60k for filling it in HM.

Plus you dont even need to fill it to get points!!! You only need 8 or 9 pages filled to gain points (obviously less points).

You also get roughly the same amount of filling your dungeon book on NM and HM. Once you complete the game in NM, you should at least have 40k+30k points from NM alone.

Thats nearly rank 8!!!

So please can we drop this now, and drop this idea that the pve only skills in GWEN have added some kind of grind.

Anet has now updated the game and is basically giving away the points. So you've all pretty much won and you can now get these max ranks very easily!!!
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Old Oct 13, 2007, 07:51 AM // 07:51   #134
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Quote:
Originally Posted by Snow Bunny
There is no need for this in pve. In pve, you ping your bar, the group tells you to change/keep as is, and if you can't change, they don't accept you. Pve doesn't require specific group formation across all formats in the way pvp does
So... your saying titles are ONLY meant to be a measure of skill?
Then we should abolish all pve titles all together then?
Obviously not.
PvE wouldn't last very long if it did happen
Because titles make certain things worth doing in pve
I mean seriously would you blow 2M on beer if you couldn't show it?

Titles are all about HOW you play the game, and currently in PvE the way the titles are telling you to play the games is PLAY ONE CHARACTER.
Since this is the easiest way now to maximise your title for your time.
The thread is all about changing this principle to PLAY ANY CHARACTER.
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Old Oct 13, 2007, 07:55 AM // 07:55   #135
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Quote:
Originally Posted by Nuclfus
/notsigned on a matter of taste. I play the mesmer and ranger far more than I play the dervish or warrior just because I find their professions more fun. Rather than have one large pool of title points (with increased points-per-rank totals) for them to share, I'd rather sweat out the smaller character-based grind and max out the titles on characters I play the most. Then if I suddenly feel like working on a less-played character I'll consider working on the titles there for a bit.
Would you like it better if my idea on page 3 were implemented?
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Old Oct 13, 2007, 08:32 AM // 08:32   #136
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Quote:
Originally Posted by freekedoutfish
Ya know what....

....with this new update
{blah blah blah blah, no offense :P}

Anet has now updated the game and is basically giving away the points. So you've all pretty much won and you can now get these max ranks very easily!!!
This Thread wasn't about making titles easier.
It was about gearing the decision of making a new character to wards "YES". Making titles easier to obtain is a solution to the problem, however that would come at the price of the titles being less prestigious.

This Thread proposed the solution of achieving balance between title prestige, and character diversity with an account based solution for the most boring of titles.

not to mention the fact that some titles (treasure hunter, drunktard, wisdom) are just silly as character based.
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Old Oct 13, 2007, 09:22 AM // 09:22   #137
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Quote:
Originally Posted by freekedoutfish
Ya know what....

....with this new update to the game and the staggering increase in points for filling handbooks on NM and HM, I will find it astounding if this anyone still complains about the skills being connected to titles ranks anymore.

The simply fact is that rank 9-10 reputation is now extremely easy to reach in GWEN. You get 40k points from filling the handbook in NM and 60k for filling it in HM.

Plus you dont even need to fill it to get points!!! You only need 8 or 9 pages filled to gain points (obviously less points).

You also get roughly the same amount of filling your dungeon book on NM and HM. Once you complete the game in NM, you should at least have 40k+30k points from NM alone.

Thats nearly rank 8!!!
Yes, its nearly rank 8 for one out of the four title tracks. So unless all the useful PvE skills for you are limited to one title, your still having to grind the others.

So which classes can only make use of PvE only skills from one of the GW:EN reputation title tracks ?

Quote:
So please can we drop this now, and drop this idea that the pve only skills in GWEN have added some kind of grind.
Its still grind towards the final ranks. Sure the grind is lessened, but its still there.

Quote:
Anet has now updated the game and is basically giving away the points. So you've all pretty much won and you can now get these max ranks very easily!!!
Its a benefit for the GW:EN reputation titles. But it doesn't effect any of the other grind titles. So unless you have a reason why the GW:EN reputation titles should be character based while unlucky is account based, the HM update doesn't really change much except reduce the grind.
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Old Oct 13, 2007, 11:31 AM // 11:31   #138
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Quote:
Originally Posted by bilateralrope
Yes, its nearly rank 8 for one out of the four title tracks. So unless all the useful PvE skills for you are limited to one title, your still having to grind the others.
So your only talking about replaying the main quests in NM to get a very easy 40k in points. More in HM!

Is that really too much to ask?

Do that about 5-6 times for each race and your sorted. I thought the whole point of playing GWs in PvE was to do quests and dungeons. So why are you botherd about having to replay such things?

Your not being forced to bounty hunt anymore.
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Old Oct 13, 2007, 04:57 PM // 16:57   #139
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Quote:
Originally Posted by wu is me
So... your saying titles are ONLY meant to be a measure of skill?
Then we should abolish all pve titles all together then?
Obviously not.
PvE wouldn't last very long if it did happen
Because titles make certain things worth doing in pve
I mean seriously would you blow 2M on beer if you couldn't show it?

Titles are all about HOW you play the game, and currently in PvE the way the titles are telling you to play the games is PLAY ONE CHARACTER.
Since this is the easiest way now to maximise your title for your time.
The thread is all about changing this principle to PLAY ANY CHARACTER.
Titles weren't an original component of this game, for your information.

BilateralRope, your reasons in the OP aren't very good regardless.
"Reducing hassle" - whatever, I mean, just F12 and switch. If that is hassle to you, then woe be unto you should you ever have to go to a social security office/DMV.

My complete problem with the mindset behind your suggestion, and most suggestions of this sort in Sardelac is that your asking for what is achievable in existence to simply be watered down and made easier.

I don't like the PvP titles, personally. The emotes were just there pre-title, and they're a relic of the old days.

The whole title system just brings out the avarice in most people. Now you're asking ANet to pander even more to a lazier and lazier mindset.

I could supposedly see the Wisdom title being made account wide, and conceivably the treasure hunter title. But lightbringer and SS should remain the way they are, if only for game mechanic purposes, and stuff like guardian/vanquisher/cartographer without a doubt should remain the way they are, if only because they have no benefit other than vanity purposes.
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Old Oct 14, 2007, 08:09 AM // 08:09   #140
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sigh... nobody seems capable of first order logic these days =.=

edit: ill try and make this more clear... you could set the caps for the titles sky high, and make em take a lifetime of grind to max for all i care... I'd be happy so long as they were account based.

Its not about making things easier =.=

ps: bilateralrope... your idea was good but ur rebuttals suck...

Last edited by wu is me; Oct 14, 2007 at 08:19 AM // 08:19..
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